I used to think that hands were the bane of my artistic existence. After a lot of practice I see that that is not the case- hands are complicated, but doable. Now feet, those are the bane of my artistic existence. After this exercise in life drawing I've decided that the human foot is one of the most awkward looking things on the face of this planet, and they're even worse for me personally because, as an animator, I need to be able to define things with just lines- feet don't have lines. You get the misshapen block around the edge and maybe toes on an animated character, nothing else, and even if it's proportionate and technically correct it still looks weird because you don't have the shadows that really make up the shape.
Despite my general frustration with feet I'm rather proud of this one. This is also my first foray into realsim with conte crayons- I don't hate them as much as I expected to, given my usual dislike for pastel-type mediums. They blend nicely, yet are still hard enough to get some sharp edges. Once I figured out what I was doing I actually kinda liked them.
3 hours, conte crayons on toned 18x24 drawing paper